JA-EA

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
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rosezeee:
“ saywhat-politics:
“ History matters. Memorial Day was first celebrated by newly free Black Americans in Charleston, South Carolina at the end of the Civil War. Following the evacuation of Confederate troops, black workers dug up the...
saywhat-politics

History matters. Memorial Day was first celebrated by newly free Black Americans in Charleston, South Carolina at the end of the Civil War. Following the evacuation of Confederate troops, black workers dug up the remains of 257 Union soldiers, gave them a proper burial, and built a cemetery around the site to honor their sacrifice. To dedicate the cemetery, the community organized a parade, described in a New York Tribune account as “a procession of friends and mourners as South Carolina and the United States never saw before.” At the front of the parade were Black children, laden with roses and singing “John Brown’s Body".

rosezeee

The history they don’t EVER teach you.

nicole-stafford

Anonymous asked:

Dear Nicole: I am hoping to study at either CalArts or Gobelins, and I was wondering if you could give some tips on what it takes to get in, some insight on what it's like there, and talk about the cost? Thank you.

nicole-stafford answered:

well you have some pretty good top choices there! I’d say out of the US art schools CalArts is the hardest to get into but compared to Gobelins it kind of seems like getting into kindergarden haha.  

For CalArts I think your portfolio focus should be in having a unique voice.  Do a lot of observational drawing of both models and things you like and show that you can turn what you see into an interesting design.  A lot of what they look for is not necessarily stellar draftsmanship but that you have interesting ideas and you put that into your work. Try and avoid trending internet style or drawings that look like something thats already been done or what you think CalArts wants and just figure out what you like.  Most of this advice is geared for if you are coming fresh out of high school like I was but if you are a 30 year old wizard then maybe you already know these things.

As far as Gobelins goes, I was selected by CalArts faculty for the exchange but from what I hear their selection process is way more intense.  It involves in-person tests that I’m still not sure I would pass today.  (i think..) The tests include, painting bgs, and animating a walk cycle from a model sheet, and animating in perspective and stuff with that bg.  They really require a prerequisite level of technique, which is why a lot of the students go to school before they get into Gobelins.  (and maybe ask someone from Gobelins this question cus they’ll probably have a better response) **

In regards to cost, CalArts is to the moon expensive.  It can totally be done through loans and financial aid and selling your organs on the black market but you might as well get used to the idea that you will be saddled with debt until you are at least in your thirties.  Unless of course you are rolling in cash, which you may well be.  Gobelins on the other hand costs about a fifth of what CalArts costs yearly because I think France believes in the arts or something like that (but also Paris is rather expensive). **

CalArts is a pretty neato place but it’s totally what you make it.  You can’t just slide through the program and pop out ready for the industry or even technically grounded in animation.  It really requires a level of hard work and self determination that comes from you personally.  The curriculum has its flaws and sometimes you struggle your way through bureaucratic nightmares in regards to your schedules and classes but the people you meet here will really change you and challenge you to be better and to work really really hard. And making your own film from the ground up will challenge you like nothing else and teach so much about yourself as an artist.

Hope that helped! Good luck in your educational endeavors!

**Here are some edits to my previous statements from some people who actually know whats up :) -

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nicole-stafford

Anonymous asked:

you say that the "esteem of a school" doesn't matter... but you're at calarts. it's like saying a millionaire who grew up in a neighborhood with no crime/poverty has an equal shot at being rich as someone from the cuts. but those kinds of views are to be expected from calarts/ivy league students i guess

nicole-stafford answered:

All I’m saying is, people build CalArts into this thing it’s not. CalArts has the power to curate a community based off of accomplishments of people gone past. And that community is priceless but where you go from day one to the day you leave CalArts is your own journey. CalArts won’t make you good, it’ll challenge you and some people go to the moon from there but it is because of their own determination not because “insert famous Disney person” was their teacher. If you believe that an institution will make you an industry-ready, well-rounded, purpose-driven artist, then good luck. Cus it doesn’t work that way. You can go to calarts and come out 100% ill-prepared for the industry and floating aimlessly in space, and that’s your own fault. And you can go to any school in the universe and be the artist you intend to be. Look at Dana Terrace, she didn’t need “CalArts” to be the badass she is, And David Coolzone didn’t even go to animation school. I’m just saying esteem won’t get you anywhere, you will tho.

leseanthomas-deactivated2021030

onlyhalfserious asked:

Being that you're an industry expert, I was hoping if there were any tips or advice you can give to an aspiring Animation Series creator. Any lessons you've learned from working in the industry from so many years. What advice would you give yourself if you were starting out trying to get you're animation picked up by a major network?

ianjq answered:

Yeah I have a big piece of advice! Stop “aspiring”!!!!! Your aspirations end now!!!!

YES YOU! DON’T WAIT! START NOW! (passionate rambling incoming…)

The freaking coolest thing about living in the year 20XX is that you don’t have to have anyone’s permission to be an Animated Series creator. Grab a trial copy of Flash, or make flipbooks, or your own GIFs, or make some stop motion with your phone. Just start making whatever you want! Don’t save your good ideas for some big-wig executives or networks. Just do them right now! Don’t be precious with your ideas, just put them out there. 

Content that’s on TV or in movies is not “more official” than stuff you make in your home on your spare time to share with friends on the internet. It’s all the same!!!!! As long as you enjoy it, who cares!! And if other people happen to like it also, then BONUS!! 

The experience you get from trying to make something good on your own is so much more important than any future dream of being a big shot. Upload what you do to the internet and get feedback, show it to as many people as you can and listen to critiques. Learn to do stuff all by yourself, and only for your own pleasure.

From what I’ve seen, the people who end up creating a good animated series are the same people who have been creating their own stories, cartoons, comics and music on their own just for fun long before they ever got the shot at the big-time. Read about how your favorite cartoons are made, and try to do the process on your own. You’ll learn what your strengths are and what you’re interested in exploring.

(If you don’t have the facilities to create animation on your own, make something smaller scale- like a script, a comic, or a storyboard!)

OK THEN HERE’S STEP TWO: once you’ve learned to love your work on your own and figured out what you like to draw and what you’re passionate about, you may get a chance to pitch an idea. And thanks to the work you’ve done, you’ll be READY! Instead of some half-finished ideas, you’ll be able to point to all the amazing stuff you’ve created on your own and say “look, I already know what I like, AND I already know how to do it!” —-that’s WAY more impressive than an undeveloped idea with nothing to show for it. PLUS, the bonus of doing good work on your own is that you’ll attract attention and opportunity! I know so many people working in this industry who were discovered from their own silly personal work that was just randomly found online. 

GET TO IT! DON’T WAIT FOR ANYONE’S PERMISSION TO BE THE CREATOR YOU WANT TO BE! START NOW! YOU HAVE TO START NOW! DON’T YOU MAKE ME COME OVER THERE AND FORCE YOU TO DO IT! YOUR “ASPIRATION DAYS” ARE OVER!

kevindart

Anonymous asked:

Just wanted to say that your art is awesome, and very inspiring! I was wondering, maybe you could give me a piece of advice? It's been a long time since I've been dedicating to art. Neither my job nor my college degree are art related, but a couple of months ago I turned back to art, and am studying really hard. Past couple of weeks I've been stuck in anatomy studies and color theory. However, I still have these terrible feeling that I'm really behind... Do you have any tips on improving faster?

kevindart answered:

Hi!  I really relate to your situation.  I was super into drawing when I was a kid, but then spent most of my high school years learning how to code.  I even spent a year of college pursuing a computer science major before I decided to switch my focus back to art.  I felt like I’d missed some formative years where all of my peers were learning things that I would never be able to make up for.  Even once I was in art school, my primary focus was on 3D character modeling, not drawing.  I didn’t fully dedicate myself to drawing until I was maybe 22 or 23.  I think it’s important to know that however you’ve decided to focus your time, as long as you’re learning something, it’s not wasted time.  My background in coding has helped immensely in the way I problem solve, given me the ability to create my own websites to promote myself, and also in my general knowledge of computers which is super helpful since they are my primary art tool!  My background in 3D modeling has helped me in visualizing spaces and in translating 2D ideas into 3D.  All of these things help you in unexpected ways and make you a more versatile artist.  So I wouldn’t think of it as “falling behind” but more as broadening your skillset.

As far as improving faster, there’s no secrets or quick fixes for that!  It all comes down to how dedicated you are.  The people who end up succeeding are just the ones who didn’t give up.  You have to be able to weather a lot of hard times and frustration and ups and downs and keep drawing and stay focused through all of it.  Don’t think about time you’ve “missed out on” and focus on using the tools you have now at your disposal to carve out your own path and don’t ever give up!

ja-ea

This Is definitely what I needed to read